Town of Salem 2 – SEASON 5 📜🎉 Patch Notes (R1.5.00)
June 26th, 2025 | Patch Notes, Town of Salem 2, Town of Salem 2 Patch Notes
Town of Salem 2 - SEASON 5 📜🎉
R1.5.00 Patch Notes
SEASON 5 – Now Live!

Hey Townies! Welcome to Season 5!
This patch marks the end of Season 4, bringing us into Season 5 off-season.
Please review the patch notes below ⤵️

- New Bundle: Mafia Pack [20% Off Until July 10th]
- Mafia Map
- Consigliere Skin (Macy)
- Godfather Skin (Samuel)
- Mafioso Skin (Francisco)
- Isabella Skin (Petra)
- Lion Cub Pet
- Doberman Pet
- My Little Friend Pet
- Marble Row Pathway
- Street Lamp Lawn Decoration
- Horse Fountain Lawn Decoration
- Godfather’s Mansion House
- Old Money Aura
- Card Spread Aura
- Bang Bang! Death Animation
- Dead Emoji
- Gangster Emoji
- Investigate Emoji
- Cash Emoji
- New Bundle: Mafia Interior [1300 TP]
- Chandelier Center Decoration
- Isabella’s Portrait Wall Decoration
- Minibar Corner Decoration
- Upper Class Floor
- Upper Class Walls
- Upper Class Trim
- New Skins: [780 TP Each]
- Card Dealer (Kande)
- Janitor (Giles)
- New Scrolls:
- Catalyst Blessed and Cursed Scrolls
- Covenite Blessed and Cursed Scrolls
- Cultist Blessed and Cursed Scrolls
- Cursed Soul Blessed and Cursed Scrolls
- Pilgrim Blessed and Cursed Scrolls
- Vampire Blessed and Cursed Scrolls


New Sub-Alignment: Outlier
Outlier is a brand new Sub-Alignment for Town, Coven, and Neutral. Outlier roles will not be able to spawn naturally in games, they will need to be directly confirmed in a roledeck.
New Role: Catalyst (Town Outlier)
Catalyst has the ability to Overcharge a player at night, this allows that player to use their ability twice during the following day or night.
New Role: Cultist (Coven Outlier)
Cultist has the ability to Convert a member of the Town onto the Coven faction. Unlike a Town Traitor, this converted Townie will be able to wield the Necronomicon alongside their usual abilities.
New Role: Pilgrim (Town Outlier)
Pilgrim is a standard Townie with no abilities.
New Role: Covenite (Coven Outlier)
Covenite is a standard Coven member with no abilities, they can wield the Necronomicon to kill at night

- New Mode: Casual
- In Casual, all players in the lobby will vote for which Roledeck they would like to play from a curated pool, the Roledeck with the most votes wins
- The pool of Roledecks in Casual will be updated frequently
- Town Traitor has been removed as a standalone mode
- Ranked Practice now features the same Roledeck voting system as Casual. A variety of test lists will be active allowing us to collect data on balance, and which versions of Ranked players are most interested in
- Every 2 weeks All Any will be replaced for the weekend with an alternative All Any mode. Stay tuned to see what they are!
- New Roledeck Mechanic: Dual Buckets
- You can now add 2 roles/role buckets into the same slot of a Roledeck, creating a Dual Bucket
- An example of this would be a “Neutral Apocalypse/Neutral Killing” Dual Bucket, allowing any roles from either to spawn from the same slot
- New Modifier: Election
- Before Trial begins in a day, the town will be able to elect a player as a “Sovereign”
- The result of the election is based on plurality instead of majority, meaning the player with the most votes by the end of the election will win even if they don’t have majority
- The election will only occur if there is not a currently alive Sovereign
- The Sovereign will gain +2 votes. If they are a member of the Town faction they will no longer be able to use their abilities, if they are not their abilities will now be astral
- New Modifier: Grace Period
- All abilities that can kill are disabled during the first night
- The Necronomicon will not appear until the start of the second day
- New Modifier: All Outliers
- Outlier roles can now spawn in all “Random” buckets (RT, RC, RN and Any)
General Changes:
- Fully Overhauled the Game Guide
- A 6 lesson visual tutorial on the game has been added
- The Info guide has been heavily expanded/updated
- The Roles guide has received visual upgrades
- The Keywords guide now lets you filter by keyword type
- Cursed Soul now has a Silhouette
- <style=CursedSoulColor>Cursed Soul</style> and <style=VampireColor>Vampire</color> have new faction colors.
- Poisoner’s Smog UI has been updated to make it more clear that you cannot attack with the Necromonicon while using it
- Role Icons have been added to various interfaces such as the in-game rolelist and bucket display lists
- The Roledeck Builder UI now shows the total modifiers in a list
- Altered vote weights will now show as (+Y) and (-Y) instead of (xY) and (x-Y)
- All feedback messages that specified “Your target” will now directly reference your target by name.
- “Sydney seems suspicious!”
- “You sense that Curtis and Tuba seem to be enemies!”
- Added more abbreviations for quickly mentioning roles and buckets
- Updated Witch’s “You cannot control someone two nights in a row” message to accommodate Control Immune roles
- Cinematics can now have special variations depending on a player’s map
- Check out the new Mafia Map to see this in action!
- Added lobby icons from Traitors in Salem and Town Of Salem 1 to Custom
- Added “Special Voting” music that plays during Casual Voting, Election and Tribunal
- Updated various messages to make it clearer that you are in Tribunal instead of regular voting
- The “Selection Music” soundtrack is no longer cut off early
- Role Blurbs have been added to the Role Reveal cinematic
- Dead players are no longer announced as disconnected
- The Roledeck ban and modifier limits have been increased from 3 each to 10 each
- Renamed “Floor Decorations” to “Center Decorations”

- Admirer Overhaul
- At the start of the game, a random Townie will be marked as your Obsession. You will learn their sub-alignment, but not their identity
- You may Admire another player at night to see if they are your Obsession, if they are – your Admire ability will be replaced with a Care ability
- When Caring for your Obsession at night, a Barrier will be placed on both you and them. This ability has 2 charges
- If your Obsession dies before you find them, they will be rerolled. If they die after they find them you will be left without an Obsession
- During the day you may Bestow another player. This will permanently grant them Astral Visits, Roleblock Immunity, and Control Immunity. This ability has 2 charges.
- Vampire Overhaul
- Vampire is now a Neutral Outlier, and is also Unique
- During the night you may choose to Drain another player, dealing a Basic Attack to them
- During the night you may choose to Convert another player. If they are a member of the Town faction they will be converted to the Vampire faction, keeping their original role. If they are not, you will instead Drain them. This ability has 3 charges.
- If you die, another member of the Vampire faction will become the new Vampire
- While Solo, you will have Basic Defence and Detection Immunity. You will lose these if you have at least one teammate.
- Cursed Soul Overhaul
- Cursed Soul will now only swap roles with their target, not factions
- Cursed Soul’s win condition is now to kill all players with the Cursed Soul role
- Cursed Soul now shares a night chat with other members of the Wandering Souls faction
- Astral Visits will now bypass Jail
- Death Notes are now exclusive to Neutral Killing roles
- Coven Killing roles are now mutually exclusive
- Coven Leader will only be able to retrain a CPOW into a CK if there isn’t already one in the game
- Ritualist’s Blood Ritual ability has been reduced to 2 charges
- Camouflage has been removed
- Mayor will no longer gain votes during a TT Hunt
- Monarch will no longer grant vote immunity
- Potion Master can now target all living players with their Heal Potion
- War now bypasses Jail
- Poisoner can now Smog other Coven members, and will know if they have blocked at least one player
- Socialite Rework:
- Players who are blocked by Socialite’s Party will no longer be added to the Guest List
- Socialite will now only learn if they have rejected at least one person, rather than learning who they are
- Socialite can no longer Party on the same player two nights in a row
- Added “Factional Defense”, a player’s natural defense is now derived from the faction they are on rather than their base role
- The Town and Coven factions have no defense
- The Arsonist, Serial Killer, Shroud, and Werewolf factions have basic defense
- The Doomsayer, Executioner, Jester, Pirate, and Wandering Souls factions have basic defense until day 3
- The Apocalypse and Vampire factions have basic defense if there is only one living member

- Silhouettes in the rolecard will no longer reset their animations when rolecard data is updated
- Fixed various grammatical errors in the game
- Fixed Deputy not getting the “Whoops?” achievement when missing their shot on an evil role with defense
- Fixed Illusionist with the Necronomicon ignoring Socialite’s Party
- Fixed Illusionist not getting a message saying their target has defense while using the Necronomicon
- Fixed Necromancer reanimating Jinx not working correctly
- Fixed attackers not receiving the “Your target had defense” message from a Potion Master’s heal potion
- Fixed the Foam Trim and Floor’s texture being pure white
- Fixed various roles occasionally bypassing Unknown Obstacle
- Fixed Trickster not showing “Murder” when Unleashing
- Fixed bugs relating to the friends menu
- Fixed Shroud’s inconsistent priority when attacking directly after failing to shroud someone

- Please Note: The Mafia Pack may take some time to populate on all platforms. If you don’t see it yet, please check back soon!
Thank you for your support! We hope you enjoy this patch & we’re looking forward to your feedback on it.
– Digital Bandidos 🦝
